Nav and Comm
A broad viewscreen takes up most of one wall; the communications officer sits up alertly from her station to one side, and in the back, the jump pilot relaxes beneath the heavily wired helmet, trancelike, at one with the ship. Front and center, an empty chair.
OOC contact/HMD
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Nav and Comm (here; HMD/Links) Briefing Room (Permissions post) Armory (Game status; item list) Corridors (About Beta Colony) Medbay (Anatomy/Orientation) Brig (Note on Terminology) | Tactical Room ( ![]() Rec Room ( ![]() Shuttle Bay (Activity tracking) Engineering (Plot-with-me post) Cargo Holds (Visuals/soundtrack; under construction) Captain's Cabin (PSLs) |
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Player Status 1/3/17:
The rl is continuous. Thank you for understanding.
Extra note: plurk communication is entirely welcome; feel free to @ me there if you see me or jump in on an open plurk on my timeline, but plz follow rather than add. Thanks!
The rl is continuous. Thank you for understanding.
Extra note: plurk communication is entirely welcome; feel free to @ me there if you see me or jump in on an open plurk on my timeline, but plz follow rather than add. Thanks!